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  • RPGaDay2026 – Hunger
    RPGaDay2026

    RPGaDay2026 – Hunger

    ByPaul B August 27, 2026August 27, 2026

    In the first part, we discovered the setting for QkSLVa, the general premise for the Characters, and noted some of the references helpful in bringing the Genre to life. Next, we Hunger for the detail of character creation, kicking off with Resources and then covering Strain—which will repeat a bit from the earlier article for…

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  • RPGaDay2026 – Regret
    RPGaDay2026

    RPGaDay2026 – Regret

    ByPaul B August 26, 2026August 27, 2026

    “My mommy always said there were no monsters—no real ones—but there are.” Newt, Aliens (1986) Humanity broke the world. Obviously, it didn’t happen all at once. There wasn’t a day when everyone woke to find the seas poisoned, the skies stripped and the weather weaponised against anything stupid enough to be alive. It took a…

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  • RPGaDay2026 – Familiarity
    RPGaDay2026

    RPGaDay2026 – Familiarity

    ByPaul B August 25, 2026August 27, 2026

    With our backdrop laid out, our Resources measured, our Rivals off camera, and our Route pre-ordained by the very item we carry, we come—with some measure of Familiarity for anyone who has played Sanction before or read the last three weeks of posts—to our final post for Dead Letter Office, the Lifepath. Lifepath The three…

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  • RPGaDay2026 – Distance
    RPGaDay2026

    RPGaDay2026 – Distance

    ByPaul B August 24, 2026August 26, 2026

    I hope that the little story yesterday and the concept outline offered a little substance for the concept of the Dead Letter Office as a Genre Setup for Sanction. Today, we cover the Distance between an idea and some actual gameable content with the three Rs: Resources, Routes, and Rivals Resources If you’ve been following…

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  • RPGaDay2026 – Fortune
    RPGaDay2026

    RPGaDay2026 – Fortune

    ByPaul B August 23, 2026August 26, 2026

    Let me tell you a story. A good while ago, I spent some time volunteering in a local charity shop. Mostly, this just involved spending time sorting books, shelving them, or dealing with customers. However, there was a much more interesting side to stock, in that the charity had formed links with Royal Mail. Periodically,…

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  • RPGaDay2026 – Grit
    RPGaDay2026

    RPGaDay2026 – Grit

    ByPaul B August 22, 2026August 23, 2026

    Lost in The Fold is a setting inspired by Kafka, Orwell, Paranoia, Silo (and the Wool trilogy), and the Backrooms. The world is contained within an enclosed, ignorant community that has become endangered by protocols set in motion by unthinking bureaucracy and ill-considered mathematics. Adventures for the Genre Setup generally involve a petty failure in…

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  • RPGaDay2026 – Charity
    RPGaDay2026

    RPGaDay2026 – Charity

    ByPaul B August 21, 2026August 23, 2026

    There’s a dual role for Charity in By Appointment. One relates to the GM offering temporal leyway to characters from different time periods, the other supports teamwork. Permission to Play Historical ignorance is not a thing in By Appointment and carries no numerical penalty. Coming from a significantly different time period is much more useful…

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  • RPGaDay2026 – Promise
    RPGaDay2026

    RPGaDay2026 – Promise

    ByPaul B August 20, 2026August 23, 2026

    If you have been reading the blog for the last couple of days—or, better yet, have been here for a while—you’ll know where we’re heading next, the Lifepath. It’s the heart of character generation in Sanction, where you find both the mechanical potential of your game persona, in their Abilities, but also uncover a few…

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  • RPGaDay2026 – Desire
    RPGaDay2026

    RPGaDay2026 – Desire

    ByPaul B August 19, 2026August 18, 2026

    In By Appointment, the player characters are the household’s ghosts: an accidental staff assembled across centuries. While there’s a dose of Downton Abbey to the setup, it’s primarily Ghosts with the visible by default setup of Rentaghost. Directness, Desire and Promise are the character’s Resources. We’ll come to Charity later. Directness Ghosts have had plenty…

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