Tag: Cypher System

writing, gaming, creating

O is for Open / Closed

I ran a game of Cypher system this past weekend and I think I have found myself in a special sort of dilemma. Up front and in the open, I love the Cypher system. I enjoy the level of simplicity and crunch that comes from a system that spends much of the time offering character…
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April 19, 2016 1

Cypher A|State

I have been reading A|State, a roleplaying game and setting from the early noughties. Published by Contested Ground Studios, who also published the excellent Cold City / Hot War games – the latter which I see played quite regularly at local conventions. I first read A|State a long while ago – ten years? – and…
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March 29, 2016 0

Don’t Pity Him

I suspect B.A. would pity me for my shoddy respect of his fighting skills. You can only really appreciate that you’ve done something wrong when you test it in anger – and I can see after a couple of sessions that I haven’t figured B.A. Baracus out right. It isn’t a problem – indeed, I…
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October 19, 2015 0

The 20/80 Rule of RPGs

I think I have found that a good RPG book needs to consider the concentration and focus of the reader when presenting information. As much as it might make sense to dollop a pile of background exposition up front or dwell on endless mechanics for a full-bodied chapter, I really suffer from terrible study fatigue.…
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August 8, 2015 0

Into the Ninth World

The weird thing about Numenera (if you’ll pardon the vague pun) is that if you have been playing it at all, there’s every chance you’ve already ventured into one of the realms covered by the current, already highly successful, Kickstarter. Into the Ninth World proposes three sourcebooks considering outer space, under the sea and venturing…
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August 6, 2015 0

The A-Team do The Harker Intrusion

In actuality, I didn’t have the opportunity to┬áparticipate directly other than getting a copy of the fine Quick Start material Pelgrane Press has on offer. That’s a shame. I have always enjoyed the chance to run a game this time of year – although, oddly enough, it always seems to attract the same players. I’m…
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June 22, 2015 0