Too Little or Too Much?
I had a chat with some of my roleplaying group the other day about storytelling games. We just finished a very tight and entertaining game of Fiasco – using Graham Walmsley‘s “Unaussprechlichen Kulten” playset – and had started to chat. The discussion concerned why certain storytelling games worked and others didn’t – or at least,…
Paul B January 11, 2012 0