Tag: tabletop rpg

  • More Capsules Please

    Not so long ago, Cubicle 7 released several short and punchy PDF only adventures for Doctor Who. While they have since spent their time concentrating on the Sourcebooks for the individual Doctors – with some excellent content – I’m hankering after more of the snappy capsule adventures. With the promise that they’ll soon be filling…

  • The 20/80 Rule of RPGs

    I think I have found that a good RPG book needs to consider the concentration and focus of the reader when presenting information. As much as it might make sense to dollop a pile of background exposition up front or dwell on endless mechanics for a full-bodied chapter, I really suffer from terrible study fatigue.…

  • Gaming an Unfamiliar Setting

    Herein, I consider running ad hoc games using simple generic systems, like Fate Accelerated, with settings that might not be familiar, but have enough draw on common mythology to make the gaming experience a relatively easy one. For me, having a middle ground of creative and imaginative resource makes all the difference, because few of…