Tag: tabletop rpg
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The 20/80 Rule of RPGs
I think I have found that a good RPG book needs to consider the concentration and focus of the reader when presenting information. As much as it might make sense to dollop a pile of background exposition up front or dwell on endless mechanics for a full-bodied chapter, I really suffer from terrible study fatigue.…
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Gaming an Unfamiliar Setting
Herein, I consider running ad hoc games using simple generic systems, like Fate Accelerated, with settings that might not be familiar, but have enough draw on common mythology to make the gaming experience a relatively easy one. For me, having a middle ground of creative and imaginative resource makes all the difference, because few of…