Tag: tabletop games

  • John Carter: First Blood

    The John Carter alpha playtest rule-set might best be described as loosey-goosey at the moment. Some might have felt too much so, as I had one player with existing experience of the 2d20 system and JC currently leans in the direction of super-extra-lite. From my perspective, I can see that more structure needs to be…

  • R is for Running Games

    No matter how much I try to enjoy being a player in tabletop role-playing games, I can’t find that groove to really enjoy it. I don’t hate it, but I don’t get the same sense of satisfaction as when I run the game. I have had long suspicions that the issue comes down to the…

  • Symbaroum at Conception 2016

    I ran two games of Symbaroum at Conception (at Hoburne Park holiday resort, a short distance from Christchurch, Dorset) this weekend based on adventures of my own devising. I referenced existing adventures to get me in the right frame of mind in the week before the event, but the adventures proper I ran based on nothing…

  • Webs within Wheels

    Preparation makes a lot of difference when you’re setting out to run any game. Greater minds than I have spent a lot of time writing on the subject. Gamers can find much advice on the matter scattered amongst guides, short essays and those parts of a game’s core book dealing with GM skills. I mentioned…

  • Not The End

    The message of this lecture is that black holes ain’t as black as they are painted. — Professor Stephen Hawking Hawking has put forward a new theory around information surviving in a black hole. The Information Paradox results from a conflict between quantum mechanics and general relativity. One posits permanent destruction of all matter while the…

  • Into the Ninth World

    The weird thing about Numenera (if you’ll pardon the vague pun) is that if you have been playing it at all, there’s every chance you’ve already ventured into one of the realms covered by the current, already highly successful, Kickstarter. Into the Ninth World proposes three sourcebooks considering outer space, under the sea and venturing…

  • Kit for Adventure

    So, I ran the second session of the adventure Ice from the Eighth Doctor Sourcebook. The key to the game seemed to be having the right equipment at the table to facilitate the fun. I’m familiar with the rules – so, there’s no need to have my Limited Edition War Doctor-sporting rulebook on display. The…

  • The A-Team do The Harker Intrusion

    In actuality, I didn’t have the opportunity to participate directly other than getting a copy of the fine Quick Start material Pelgrane Press has on offer. That’s a shame. I have always enjoyed the chance to run a game this time of year – although, oddly enough, it always seems to attract the same players. I’m…

  • The Importance of Being Urgent

    I’d say we have about two weeks before UK Games Expo. By that estimate, I have a mere 336 hours or so to spend panicking. It shouldn’t be that way. I mean, I have seen this coming for some time now. I have no excuse. The adventures were submitted a long time ago. All five of…