Tag: tabletop games
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John Carter: First Blood
The John Carter alpha playtest rule-set might best be described as loosey-goosey at the moment. Some might have felt too much so, as I had one player with existing experience of the 2d20 system and JC currently leans in the direction of super-extra-lite. From my perspective, I can see that more structure needs to be…
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Not The End
The message of this lecture is that black holes ain’t as black as they are painted. — Professor Stephen Hawking Hawking has put forward a new theory around information surviving in a black hole. The Information Paradox results from a conflict between quantum mechanics and general relativity. One posits permanent destruction of all matter while the…
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Into the Ninth World
The weird thing about Numenera (if you’ll pardon the vague pun) is that if you have been playing it at all, there’s every chance you’ve already ventured into one of the realms covered by the current, already highly successful, Kickstarter. Into the Ninth World proposes three sourcebooks considering outer space, under the sea and venturing…
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The A-Team do The Harker Intrusion
In actuality, I didn’t have the opportunity to participate directly other than getting a copy of the fine Quick Start material Pelgrane Press has on offer. That’s a shame. I have always enjoyed the chance to run a game this time of year – although, oddly enough, it always seems to attract the same players. I’m…
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The Importance of Being Urgent
I’d say we have about two weeks before UK Games Expo. By that estimate, I have a mere 336 hours or so to spend panicking. It shouldn’t be that way. I mean, I have seen this coming for some time now. I have no excuse. The adventures were submitted a long time ago. All five of…