Tag: tabletop games

writing, gaming, creating

minimal Explosion

For me, creating minimald6 versions of things seems to be a fine way of de-stressing and getting some creative juices running. I think it has something to do with the simplicity of the starting point and the challenge of emulation. There’s little point in creating something that doesn’t feel right. Davokar came out of a…
Read more


March 29, 2018 0

Diverse Bloggery

In the past I looked to focus the content of multiple blogs under the banner of boreders. Now, I have decided that it might be better to stick with the original format. In truth, I think the idea probably stemmed from the fallow state of multiple blogs. If I have many blogs with occasional postings,…
Read more


April 26, 2017 0

Numenera: Live from Norwich

Numenera: Strand proved a useful touchstone yesterday for kicking off an adventure in the Ninth World. I always answer any questions the players have about the situation that their characters find and the world around them, but Numenera: Strand was a neat way of setting the scene and the tone. A 10-minute video with just enough…
Read more


January 10, 2017 0

Dream Teams and Inspiration

These RPGaDay questions are still weird. Short (-ish) answers inevitable. Day #13: What makes a successful campaign? I have no idea. I have never had the opportunity to run one. Day #14: Your dream team of people you used to game with? My dream team resides in my current gaming group, the best bunch of people I…
Read more


August 17, 2016 0

Stories About Your Character

RPGaDay Day #5 asks: What story does your group tell about your character? I have eternally made Dwarves Italian after a couple of entertaining games run in my ongoing Dragon Age campaign, does that count? I honestly can’t say that this applies to me because I don’t recall anyone ever talking to me about my…
Read more


August 16, 2016 0

Real Dice, Dice App, or Diceless

RPGaDay Day #1 asks: Real Dice, Dice App, Diceless – how do you prefer to “roll”? Well, as one-half of a business that creates hand-crafted game rolls / dice bags, it seems like I would have to opt for dice right? Yes, to a certain extent, though I’m open to other possibilities. I have, for…
Read more


August 1, 2016 0

John Carter: First Blood

The John Carter alpha playtest rule-set might best be described as loosey-goosey at the moment. Some might have felt too much so, as I had one player with existing experience of the 2d20 system and JC currently leans in the direction of super-extra-lite. From my perspective, I can see that more structure needs to be…
Read more


July 26, 2016 0

R is for Running Games

No matter how much I try to enjoy being a player in tabletop role-playing games, I can’t find that groove to really enjoy it. I don’t hate it, but I don’t get the same sense of satisfaction as when I run the game. I have had long suspicions that the issue comes down to the…
Read more


April 27, 2016 0

Symbaroum at Conception 2016

I ran two games of Symbaroum at Conception (at Hoburne Park holiday resort, a short distance from Christchurch, Dorset) this weekend based on adventures of my own devising. I referenced existing adventures to get me in the right frame of mind in the week before the event, but the adventures proper I ran based on nothing…
Read more


February 2, 2016 0

Webs within Wheels

Preparation makes a lot of difference when you’re setting out to run any game. Greater minds than I have spent a lot of time writing on the subject. Gamers can find much advice on the matter scattered amongst guides, short essays and those parts of a game’s core book dealing with GM skills. I mentioned…
Read more


January 20, 2016 0