Kit for Adventure

Kit for Adventure

So, I ran the second session of the adventure Ice from the Eighth Doctor Sourcebook.

Running Doctor Who

The key to the game seemed to be having the right equipment at the table to facilitate the fun. I’m familiar with the rules – so, there’s no need to have my Limited Edition War Doctor-sporting rulebook on display. The core book sits on the floor or a chair nearby normally, as I only really need it if the players ask me a tough question and they really want an answer (rather than enthusiastic hand-waving).

Instead of the rule book, I use the Gamemaster’s Screen [A] (which would appear to be out of print, so if you want one you’ll need to try the secondary market). I find this screen a lot more useful than many other examples of the same (you know who you are D&D 5e), as it includes a plethora of immediately useful tables and information.

For the adventure, I just have the whole text available as a PDF on my 7 inch Tablet [B], although I also have occasion to do the same with a smartphone or laptop. Depends on the table space available. I keep notes in a TXT file or similar and any additional images or information in a folder on the desktop.

If I want to make real world notes, draw notes, scribble maps or present clues/riddles, I use my hand Dry Wipe pens [C] on my equally handy Super-sized Dry Wipe Cards [D]. Why use up all that paper and sticky notes of old, or roll an enormous battle mat across the table? If I’d had a battle mat it wouldn’t have fitted it on this table without getting in the way.

I keep notes on the cards and, as here, create a reference map of locations the characters have been or can visit [E]. Later in the game, I also drew a picto-glyph clue for them to refer to.

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Yeah – not overly subtle. However, it did have them wondering just what the alien’s had going relationship-wise. All at each other’s throats or not?

I have recently got hold of some Clear Plastic Stands [F] that work with my dry wipe cards. Took a bit of trial and error to finds ones that fitted – some clearly had some sort of thin card in mind and wouldn’t take a plastic card at all. Others would take half of one or the card simply slipped out and fell over.

In this instance I used the cards in stands for a map; in others I have used them for game aspects, key information or even quick character sketches. I experimented with create a dungeon – though I suspect I would have to be really keen to get all the work done for that.

I use a combination of standard dry wipe pens and Staedtler Correctable [C] – which you can rub accidentally with a finger or hand without loss. To remove, you use either a slightly abrasive tissue or cloth or they include a felt eraser on the other end. Combining both pens means you can have elements easily removed – like the difficulty to access a location in this adventure – and more permanent elements – like the location name – that need to stick around as long as you have a need.

My othered preferred point of reference in a game with locations (or a map) are miniatures for each playing; mind you, I’m not looking for tactical placement or accuracy. Here I use the Doctor Who figures from Character Building [G] with only a light regard for accuracy. I have the Fifth Doctor right, but for Nyssa I used Amy and Tegan got River. They’re both female – I got that bit right!

I have mentioned before the benefits of a stab of sound here and there – and for that I need my HMDX Jam Bluetooth Speaker [H]. I used it with both my phone and tablet – using the little cable that comes with it. Bluetooth is great, but in this situation it makes sense just to use the cable and conserve power! After the summary of Part 1, we had the theme tune. Later, I had some spooky atmospheric music as the team explored. Then, upon outlining the worrisome cliffhanger, a rousing turn of the closing theme followed. Perfect to frame a proper session of Doctor Who.

Finally, a nice Cup of Tea [T]. The Doctor would approve.

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