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Category: Numenera

Numenera: Starter Set

Numenera: Starter Set

I don’t know how I missed it, but Monte Cook Games released a Numenera: Starter Set recently. I guess it must have been very late 2016 – December even? I only recently noticed it at Gameslore – and then on Facebook. Given that I just started running Numenera again earlier in the week, I thought I’d give it a look and see what it offered. I have run Numenera several times at conventions, large and small. I have found it…

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Numenera: Live from Norwich

Numenera: Live from Norwich

Numenera: Strand proved a useful touchstone yesterday for kicking off an adventure in the Ninth World. I always answer any questions the players have about the situation that their characters find and the world around them, but Numenera: Strand was a neat way of setting the scene and the tone. A 10-minute video with just enough narrative and atmosphere to get the Numenera setting fixed inside your head – that works for me. It’s crowd-funded money well spent as a tool…

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It’s Exactly Like That

It’s Exactly Like That

I ran my Numenera session to time yesterday. The group of numenera hunters, enthusiastic explorers and loyal Truth followers managed to find their way to the source of problems threatening Briary, and resolved it. That makes three sessions, with the first spent creating characters. When I say I ran to time, I ran to a target more so. I had several encounters mapped out that never happened and have a structure that never made an appearance. I skipped the discovery of numenera…

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The Tree of Knowledge – a Numenera Session

The Tree of Knowledge – a Numenera Session

Ran a game of Numenera last night with 6 characters (which is probably the upper limit, because it can get hard to give everyone the attention they deserve). It remained a fairly cerebral session of discussion, investigation, travel and planning – only a few dice rolls and no combat. Correction: I actually managed this session with 7 people, as I forgot a late arrival. In total, I think we had a Glaive, two Jacks and four Nano. The idea for the adventure came…

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In The Ninth World

In The Ninth World

I have put off reading Numenera for too long. And, now I regret not getting around to it sooner. Monte Cook certainly has come up with a simple sell in the Cypher system. The whole thing boils down to: player decides what they want to do, GM selects a difficulty, player rolls dice and cites benefits, and the GM declares the outcome. Similar to The One Ring‘s fairly standard middle of the range difficulty of 14, a lot of basic rolls in Numenera fall…

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